Computer Graphics Using Java 2D and 3D
$213.32
- Description
- Additional information
Description
For junior/senior/graduate level courses in Computer Graphics.
This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs—offering an elegant and easy-to-understand presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.
1. Introduction.
2. Mathematical Background for Computer Graphics.
3. 2D Graphics.
4. Advanced 2D Topics.
5. Basic 3D Graphics.
6. Graphics Content.
7. Geometric Transformation.
8. Views.
9. Lighting and Texturing.
10. Behavior and Interaction.
11. Animation.
12. Additional 3D Topics.
Index.
- Clear, concise explanations of key concepts—Accompanied by complete examples.
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Enables students to comprehend abstract concepts with concrete examples.
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- A collection of mathematical topics—Useful in graphics with easy-to-follow explanations.
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Offers students a simple approach that helps in establishing a necessary mathematics background quickly.
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- Implementation of features not yet available ion Java—Such as 3D curves and surfaces.
Additional information
Dimensions | 1.10 × 7.90 × 9.90 in |
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Subjects | computer science, higher education, COM071000, java, Engineering and Computer Science, Introduction to Programming, COM051280 |